# Renames Pack V1 — README

This resource pack changes the appearance of certain vanilla items when they are
renamed in an anvil using a specific name.

⚠️ The name must be typed **exactly** as shown below
(case-sensitive).

---

## 🧪 Set "sulfure" (tools + bow)

Works with **any material** (wood, stone, iron, gold, diamond, netherite, copper).

| Anvil Name               | Affected Item                            |
|--------------------------|------------------------------------------|
| `sulfure`                | Axe (all materials)                      |
| `sulfure`                | Pickaxe (all materials)                  |
| `sulfure`                | Sword (all materials)                    |
| `sulfure`                | Hoe (all materials)                      |
| `sulfure`                | Shovel (all materials)                   |
| `sulfure`                | Bow (with all 4 draw animation stages)   |

---

## 🌿 Set "azalea" (tools + bow)

Works with **any material** (wood, stone, iron, gold, diamond, netherite, copper).

| Anvil Name               | Affected Item                            |
|--------------------------|------------------------------------------|
| `azalea`                 | Axe (all materials)                      |
| `azalea`                 | Pickaxe (all materials)                  |
| `azalea`                 | Sword (all materials)                    |
| `azalea`                 | Hoe (all materials)                      |
| `azalea`                 | Shovel (all materials)                   |
| `azalea`                 | Bow (with all 4 draw animation stages)   |

---

## 🦝 Set "rascal" (tools + bow + mace)

Works with **any material** (wood, stone, iron, gold, diamond, netherite, copper).

| Anvil Name               | Affected Item                            |
|--------------------------|------------------------------------------|
| `rascal`                 | Axe (all materials)                      |
| `rascal`                 | Pickaxe (all materials)                  |
| `rascal`                 | Sword (all materials)                    |
| `rascal`                 | Hoe (all materials)                      |
| `rascal`                 | Shovel (all materials)                   |
| `rascal`                 | Bow (with all 4 draw animation stages)   |
| `rascal`                 | Mace                                     |

---

## 🗡️ Set "ametyst" (full 3D models)

| Anvil Name               | Affected Item                                              |
|--------------------------|------------------------------------------------------------|
| `ametyst`                | Sword (all materials) — Custom 3D model (Blockbench)       |
| `ametyst`                | Axe (all materials) — "Karambit" 3D model (Blockbench)     |
| `ametyst katana`         | Sword (all materials) — "Katana" 3D model (Blockbench)     |

---

## 🔨 "Other" Category

| Anvil Name               | Affected Item                                               |
|--------------------------|-------------------------------------------------------------|
| `BAN`                    | Mace — "BAN Hammer" 3D model (Blockbench)                   |
| `pepsi gold`             | Cooked Beef — Golden texture                                |
| `pepsi`                  | Cooked Beef — "Pepsi" texture                               |
| `ligthsaber`             | Sword (all materials) — "Lightsaber" 3D model (Blockbench)  |

---

## ❓ "no texture" Set (full 3D models — tools + mace)

Works with **any material** (wood, stone, iron, gold, diamond, netherite, copper).

| Anvil Name               | Affected Item                                       |
|--------------------------|-----------------------------------------------------|
| `no texture`             | Axe (all materials) — 3D model                      |
| `no texture`             | Pickaxe (all materials) — 3D model                  |
| `no texture`             | Sword (all materials) — 3D model                    |
| `no texture`             | Hoe (all materials) — 3D model                      |
| `no texture`             | Shovel (all materials) — 3D model                   |
| `no texture`             | Mace — 3D model                                     |

---

## ❄️ "glass" Category (tools, 2D textures)

Works with **any material** (wood, stone, iron, gold, diamond, netherite, copper).

| Anvil Name               | Affected Item                                                        |
|--------------------------|----------------------------------------------------------------------|
| `glass`                  | Axe (all materials)                                                  |
| `glass`                  | Pickaxe (all materials)                                              |
| `glass`                  | Sword (all materials)                                                |
| `glass`                  | Hoe (all materials)                                                  |
| `glass`                  | Shovel (all materials)                                               |
| `glass`                  | Spear (all materials) — Inventory texture + held texture             |
| `glass`                  | Mace                                                                 |

---

## ℹ️ Notes

- This README is automatically updated whenever a new texture is added to the pack.
- The mace is only available for the `rascal`, `BAN`, `glass`, and `no texture` sets (`sulfure` and `azalea` currently do not include a mace texture).
- If an item is not renamed (or is renamed with a different name), it keeps its default vanilla appearance.
- Compatible with Minecraft 1.21.5+ (`minecraft:condition` / `minecraft:select` model system), Fabric.